Emilio Antinori, a designer, a sculptor and a musician, he graduated with honours in Industrial and Environmental Design at the University of Camerino and in Product Design at the University of Venice, Faculty Design and Arts (IUAV). He attended at the Graphic Master Classes at the University of "Cardenal Herrera-CEU" in Valencia (E).
In the summer 2008 founded with the architect Carlo De Mattia, the artistic workgroup DM-A,with witch he created big sculptures on landscape (land-art) and urban sculpture with reused materials ("ri.albero" series and "gam AGE").
He worked for the studio Raymond McGinley Architects in Dublin and on March 2009 he realized "SE vibrating urbanwear" streetwear store of Osimo, with furnitures made of stratified paper, sheet steel and the concrete floor of epoxy paint.
On 2010 founded with other designers the association and the workgroup "riFUSE" (www.rifuse.it) with witch he creates products reusing waste materilas from industry.
At present he's working contemporary as graphic designer, industrial and visual designer freelance.
The human-centered design is nowdays in the midst of an evaluation phase. The necessity of satisfying all the real needs of the human being through artifacts and products, is encouraging companies to involve the final users into the design process, from the formulation of the concept to the development of the product and the final tests.
Nevertheless, the procedures and the methods required to analyze the relationship between designer, user and final product are not quite clear yet. The solution to this issue may lie in focusing the design efforts on the use of the artifacts, where both the designer's and the user's knowledges are kept. The main purpose of this work is to confi rm the possibility of extending the Knowledge Elicitation methods and techniques to the design of an accessible kitchen for people who have serious sight problems (such as blind people, "ipovedenti", aged people and all those who have a visus between 3/10 and 6/10), in order to deeply understand the real needs of the customers.
The Knowledge Elicitation techniques allow a methodologic, multimodal and creative approach to elicit, analyze and represent the expert customer's knowledge of a specific domain. This experimental research provides a representation of some of the problems that may occur to blind people within a "micro-environment". Subsequently, some potential future scenarios will be analyzed together with a range of improvements applicable in order to understand how much a deep analysis could help the refinement and the innovation of the products.

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